Today i worked on the walk some more. i settled for a walk with quick steps but with his arms out to keep himself balanced. i cut the shot to sort out some pacing issues.
I added the shots the team has progressed on to the edit and it is looking really nice.
I started another walk with the floaty bouncy feel and i think the squash and stretch will be more apparent and in turn more interesting and entertaining. I am beginning to remember my original vision of how i imagined Tubbs moving after hearing that our animation lacked the 2d feel which i have learned is achievable through the movement and cinematography even though the characters and environments are presented in 3d.
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