Friday, 19 June 2015

Walking

Today i got some feedback with what i had been working on, and it was really helpful. i found that something i should have also thought about with the way Tubs moves is his attitude and emotions a the time in the story. varying when he is energetic or neutral etc, can make his character more clear and interesting. i also worked on timing and seeing how his body should move.

2 comments:

  1. Nice work Gino. Try your best to push squash & stretch in the 3D. After yesterday's feedback(22/06), you guys have been given the ok to push past the limitations of the rig. Try to get the same effect you get from the 2D work. Strong poses, attitude, weight and squash & stretch. Animate to camera - make it look and move well for that view.

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  2. Thanks Frans. I will try tackle the animation as if it were a 2d project instead of limiting myself to what i think might work in 3d. I think I was animating too much to the medium instead of the story. The other feedback from Monday was super helpful as well.

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