Friday, 4 September 2015

storyboard and thumbs


2 ways to play model idea
Catering to two play styles that reflect the characters personalities gives some choice to how the player wants to experience the narrative, and gives each path a distinctive feel relating to the characters.

Mara plays reckless hack and slash, mash buttons and do cool things, close range style combat. Get your hands dirty kind of combat. Heavy melee attacks that encompass the hybrid material.


Cypress plays more clean and refined, very calculated and efficient. Methodical and rewarding. Ranged attacks and traps for crowd control and controllable radial attacks that do more damage when focus is concentrated.

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