Thursday, 3 September 2015

Character studies + Gameplay

 defining each characters traits to figure out how they should develop to communicate the narrative most effectively. Also working on the gameplay which was really undeveloped, but thanks to the feedback from the pitch and help from other students i worked out an idea that is quite unique and could play on the 2 parallel stories happening at the same time.

GAMEPLAY
The idea is that you choose which character you wish to play as for the level you are about to start, then as you progress through you get hints through comms[a watch/phone/headset thingy] about what is going on with the other character. This should raise questions and intrigue, as well as show character and explain some context through their conversations with one another, without taking the player out of the gameplay. This adds replayability to find out what was going on while you were completing your side of the level.

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