Thursday, 3 December 2015
Tuesday, 1 December 2015
Wednesday, 25 November 2015
Trailer assets
I worked on gathering source material to describe my influences, and then i managed to quickly paint up some story telling artwork to describe cypress character in the trailer.
the motion graphics work great and timed to my audio are very clear and effective when communicating the story plot points.
Friday, 20 November 2015
Wednesday, 18 November 2015
refined cleaning up
Tuesday, 17 November 2015
More work on Clean up
i worked more on the clean up for the cinematic. it is coming along nicely but i would like to get it finished soon.
i have also began filling in the extended game proposal template which is very challenging as it requires me to hypothetically describe workflows and notions in an area i have very limited knowledge of.
i have also began filling in the extended game proposal template which is very challenging as it requires me to hypothetically describe workflows and notions in an area i have very limited knowledge of.
Monday, 16 November 2015
cleaning up
i began cleaning up shots with Mara, and i am enjoying drawing in her details very much. having solid basic shapes as a base make adding detail easier and consistent.
Friday, 13 November 2015
trailer intro test
Thursday, 12 November 2015
animation_
i am quite happy with how this is turning out, will smooth out inconsistent shapes but i am happy with the look of things
Wednesday, 11 November 2015
Tuesday, 10 November 2015
Monday, 9 November 2015
refining cinematic
today i tried to put a few more inbetweens and breakdowns. i am pleased with the progression. adding the detail isnt as daunting as i thought
Friday, 6 November 2015
animation
i roughed out a cinematic piece i want to clean up more traditionally. the pencil tool in flash is effective and efficient but i find it too restricting to my drawing style. i may try using brush tool this time as it is more loose. it may be inconsistent in linework but i think i will enjoy it and be more efficient as it is a lot looser.
Thursday, 5 November 2015
Wednesday, 4 November 2015
Tuesday, 3 November 2015
animation roughs
possible animations for trailer, i plan to have mara hammer foe into cypress combo then back down to mara
Wednesday, 28 October 2015
Tuesday, 20 October 2015
Monday, 19 October 2015
Wednesday, 14 October 2015
Mara
Developing Promotional art for the character section of my kickstarter.
MARA
Diagram demonstrating the control of hybrid matter to attack foes
Diagram demonstrating the lights in the environment interacting with player actions/scene's mood
Monday, 12 October 2015
Friday, 9 October 2015
Dykstra
Dykstra: the stern calculated leader of Synthesis
Cypress redesign WIP, im trying to convey her timid characteristic to more strongly contrast how Mara will come across
Thursday, 8 October 2015
Enemy Silhouettes
using oriental warrior styles with futuristic elements to develop the cybernetically enhanced foes for Providence and Synthesis
"Cog" : The Flamboyant, charismatic leader of the revolutionary Providence faction
Wednesday, 7 October 2015
Tuesday, 6 October 2015
Friday, 2 October 2015
Thursday, 1 October 2015
Mara design refining
trying to capture the essence of mara and get her to as limited detail as possible before i try design what her look will be like in game. in the process i tried a passive stance/animation for in game possibly.
Wednesday, 30 September 2015
Wednesday, 23 September 2015
Subscribe to:
Comments (Atom)








































