Wednesday, 25 November 2015

Trailer assets

I worked on gathering source material to describe my influences, and then i managed to quickly paint up some story telling artwork to describe cypress character in the trailer.
the motion graphics work great and timed to my audio are very clear and effective when communicating the story plot points.






Friday, 20 November 2015

art

potential art piece for trailer describing Cypress background

Wednesday, 18 November 2015

refined cleaning up

getting to a point where i may have to move on and leave the polishing of this to buffer time. ready to get onto next parts for trailer.

Tuesday, 17 November 2015

More work on Clean up

i worked more on the clean up for the cinematic. it is coming along nicely but i would like to get it finished soon.
i have also began filling in the extended game proposal template which is very challenging as it requires me to hypothetically describe workflows and notions in an area i have very limited knowledge of.

Monday, 16 November 2015

cleaning up

i began cleaning up shots with Mara, and i am enjoying drawing in her details very much. having solid basic shapes as a base make adding detail easier and consistent.

Friday, 13 November 2015

trailer intro test


i browsed some royalty free soundtrack websites and it help inspire some ideas for the intro of my trailer

Thursday, 12 November 2015

animation_

i am quite happy with how this is turning out, will smooth out inconsistent shapes but i am happy with the look of things

Wednesday, 11 November 2015

clean up 02

started to clean up cypress with brush tool, feel more looser and efficient

Monday, 9 November 2015

refining cinematic

today i tried to put a few more inbetweens and breakdowns. i am pleased with the progression. adding the detail isnt as daunting as i thought

Friday, 6 November 2015

animation

i roughed out a cinematic piece i want to clean up more traditionally. the pencil tool in flash is effective and efficient but i find it too restricting to my drawing style. i may try using brush tool this time as it is more loose. it may be inconsistent in linework but i think i will enjoy it and be more efficient as it is a lot looser.


Thursday, 5 November 2015

cleaning up some more

not looking how i want but time constraints cause sacrifice in quality

Wednesday, 4 November 2015

Tuesday, 3 November 2015

animation roughs


possible animations for trailer, i plan to have mara hammer foe into cypress combo then back down to mara

Tuesday, 20 October 2015

Monday, 19 October 2015

Wednesday, 14 October 2015

Mara

Developing Promotional art for the character section of my kickstarter.
MARA
Diagram demonstrating the control of hybrid matter to attack foes

Diagram demonstrating the lights in the environment interacting with player actions/scene's mood


Friday, 9 October 2015

Dykstra

Dykstra: the stern calculated leader of Synthesis

Cypress redesign WIP, im trying to convey her timid characteristic to more strongly contrast how Mara will come across

Thursday, 8 October 2015

Enemy Silhouettes

using oriental warrior styles with futuristic elements to develop the cybernetically enhanced foes for Providence and Synthesis
"Cog" : The Flamboyant, charismatic leader of the revolutionary Providence faction

Wednesday, 7 October 2015

Providence Environment


inspired my mixing oriental culture with the favelas of rio and dystopian future themes


Friday, 2 October 2015

Thursday, 1 October 2015

Mara design refining

trying to capture the essence of mara and get her to as limited detail as possible before i try design what her look will be like in game. in the process i tried a passive stance/animation for in game possibly.

Wednesday, 30 September 2015

Wednesday, 23 September 2015

Mechanics

Recently i've been working on mechanics, and their relation to telling the narrative.